We just released our latest video we shot with Ubisoft, for their upcoming game that gets released tomorrow! Far Cry 4! We did one for Far Cry 3 almost exactly 2 years ago. You can watch that directly below.
We experimented with a bunch of new things on that one. Trying to film with a high quality camera, and use a green screen to put in the hands. We found out afterwards that we couldn't make it look as good as what was "ideal". We had originally thought about using a GoPro since we could strap the camera to the person, and that would tell the story really well, but at the time of our first Far Cry 3 video, the camera technology wasn't good enough, so we ended up shooting it on the Canon 5D Mark III.
Even though the video did really well, we had a backlash on comments saying they hated how we did the green screen effect on it. So we learned from our mistakes with the new Far Cry 4 video we did, and decided to do it with very little visual effects, and we made sure we stayed far from the green screen.
We filmed this video with the new gopro 4. In 4K, at 30FPS. We filmed it over two days. The 2nd day was made up of only filming the wingsuit scene since it involved traveling via helicopter. We tried to make the video look straight out of a "first person shooter" video game. We tried to mimic that as much as possible.
I had Jacob Schwarz produce this project. We actually worked on our first Far Cry 3 video together in Hawaii as well. So Jake did a bunch of research on how we could film with the GoPro and still have it stabilized, so it would look similar to the actual video game. That's when Jake discovered a gimbal made for the GoPro, and that's what we ended up using. Here's a link to that gimbal.
3 Axis GoPro Gimbal:
http://amzn.to/1zxVWrj
The process for this project started roughly 6 months ago when we knew we were going to be involved with this project. We began brainstorming with the Ubisoft team on ways we could incorporate what made the game unique, with things we thought our audience would like. The game features wingsuit flying, gyrocopters, and car chases, so we decided to try and throw in as much of that as possible. So I worked up a basic outline of how to incorporate all of that, with including one of the main characters from the game, Hurk. After that, we went back and forth with Ubisoft and making the story/video as strong as possible.
I then brought on Jacob Schwarz to the project, and he took it from there to carry out that vision. We were currently filming in Turkey and Nepal while Jake was getting everything ready. Once I got back, we filmed it, and deal with post production for a couple of weeks.
It was awesome working with Ubisoft again. They are one of my favorite companies to work with, and they have given us amazing opportunities to produce content that we are passionate about.
Without any further ado, here's the main video and the behind the scenes as well.
We experimented with a bunch of new things on that one. Trying to film with a high quality camera, and use a green screen to put in the hands. We found out afterwards that we couldn't make it look as good as what was "ideal". We had originally thought about using a GoPro since we could strap the camera to the person, and that would tell the story really well, but at the time of our first Far Cry 3 video, the camera technology wasn't good enough, so we ended up shooting it on the Canon 5D Mark III.
Even though the video did really well, we had a backlash on comments saying they hated how we did the green screen effect on it. So we learned from our mistakes with the new Far Cry 4 video we did, and decided to do it with very little visual effects, and we made sure we stayed far from the green screen.
We filmed this video with the new gopro 4. In 4K, at 30FPS. We filmed it over two days. The 2nd day was made up of only filming the wingsuit scene since it involved traveling via helicopter. We tried to make the video look straight out of a "first person shooter" video game. We tried to mimic that as much as possible.
I had Jacob Schwarz produce this project. We actually worked on our first Far Cry 3 video together in Hawaii as well. So Jake did a bunch of research on how we could film with the GoPro and still have it stabilized, so it would look similar to the actual video game. That's when Jake discovered a gimbal made for the GoPro, and that's what we ended up using. Here's a link to that gimbal.
3 Axis GoPro Gimbal:
http://amzn.to/1zxVWrj
The process for this project started roughly 6 months ago when we knew we were going to be involved with this project. We began brainstorming with the Ubisoft team on ways we could incorporate what made the game unique, with things we thought our audience would like. The game features wingsuit flying, gyrocopters, and car chases, so we decided to try and throw in as much of that as possible. So I worked up a basic outline of how to incorporate all of that, with including one of the main characters from the game, Hurk. After that, we went back and forth with Ubisoft and making the story/video as strong as possible.
I then brought on Jacob Schwarz to the project, and he took it from there to carry out that vision. We were currently filming in Turkey and Nepal while Jake was getting everything ready. Once I got back, we filmed it, and deal with post production for a couple of weeks.
It was awesome working with Ubisoft again. They are one of my favorite companies to work with, and they have given us amazing opportunities to produce content that we are passionate about.
Without any further ado, here's the main video and the behind the scenes as well.